One new groundbreaking application of VR is the ability to create virtual art. That means anything the artist imagines can be shared as an experience from the perspective of the artists themselves, pushing the limits of creativity. The two major platforms for this purpose currently are Quill by Oculus and Tilt Brush by Google. Having used both, I’ll summarize the strength and weaknesses briefly:
Quill – Price: Free
-Layers: The layer system enables Quill to support complex art structures and ideas, creating large and robust environments with opacity and depth. For any serious artist aspiring in the VR field, Quill offers much more utility and an obvious choice over Tilt Brush.
-3D brush: Now this may be confusing, how can VR brushes not be in 3D already? Well, they are, but there are flat brushes and 3D brushes, you could be drawing with a cylinder vs a flat panel stroke. The 3D strokes are very useful for creating props you can port to your games.
-Price: It is free! That’s a huge plus
-Complexity: With utility comes complexity, Quill is not simple to learn, you will need to spend some efforts to familiarize with the controls.
-No animation: Your environment will be static, very static, and often, that can be dull.
-Future unknown: Oculus announced the closing of Oculus’s Story Studio. Story Studio is the original developer of Quill, there are rumors that Quill will move into open-source structure.
-Made for Oculus only. Since this is released on the Oculus Home, Vive users cannot access this. Revive would not work too well.
Tilt Brush – Price: $30
-Animations: Tilt Brush offers dynamic and moving brushes. This is actually very awesome, your created environment will be much more vibrant and interesting with the right use of moving brushes.
-Music activated: The dynamic brushes are music activated, that means your brush strikes can sync up with the background music, creating a very cool effect.
-Simple and intuitive: Tilt Brush is super intuitive, you can pick it up without ever going through the tutorial.
-Art playback: The art playback function showing the sequences of strokes made on your final creation is very neat.
-Limited 360 sharing: there is an option to share 360 video experience of your environment. However, it is limited and only supported on Steam
-No layers: There is no layers system. Your environment will need to be kept simple and neat. If you decide to get rid of an element, you have to remove the brush stroke manual and permanently.
-Flat brushes only: there is no 3D brushes. Drawing buildings and cylinders have to be done using flat brushes. This limits porting utility into other applications.
-Colors: The colors you see in VR is a lot brighter than the colors you will see when exporting into videos and images. This discrepancy is less noticeable on Quill